This project explored the potential for videogames as a method of cognitive improvement, with many recent studies showing the benefit they provide over traditional methods. Through extensive preliminary research and user testing, the final design, TAG was developed. TAG provides the user with an intuitive and user friendly videogame experience, utilizing natural hand movements.
Cognitive decline is a phenomenon that will affect everyone at some point in their lifetime, whether it be severe or minor. Most commonly found in the elderly (those aged 65 and over), cognitive decline affects everyday life from memory loss to complete degradation of balance and fine motor skills. As the elderly population within Australia increases, the need to combat this phenomena continues to increase.
The video below explains how the TAG system is used.
TAG consists of a total of three separate products that combine together to provide a fun, social, and interactive videogame based experience, the Wrist Device, Controller, and Sensor.
Each of the products were made to be injection mouldable, with some components utilizing side cores in the process. The overall design was constructed in a way to allow simple deconstructions for repair purposes.
ABS plastic was chosen as the material as its properties of impact resistance and overall strength lend well to the context of TAG.
Karim is an enthusiastic and eager person who is always willing to learn new skills. He always gets along with his peers and enjoys collaborating with others to create the best design possible.